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Changelog
v1.0.0
First release.
Nodes (53)
Generators (4): Create Points, Create Points Grid, Random Points, Poisson Disk Sampling
Samplers (6): Surface Sampler, Mesh Surface Sampler, Terrain Sampler, Terrain Surface Sampler, Texture Sampler, Volume Sampler
Filters (10): Filter by Density, Filter by Steepness, Filter by Bounds, Filter by Normal, Filter by Attribute, Filter by Index, Filter by Spline, Difference, Union, Intersection
Point Operations (11): Transform Points, Merge, Copy Points, Distance, Self Pruning, Lloyd Relaxation, Look At, Nearest Seed Assign, Random Choice, Bounds Modifier, Project to Surface
Attributes (6): Create Attribute, Math Operation, Attribute Remap, Attribute Noise, Attribute to Color, Attribute to Transform
Spline (1): Spline Sampler (OnSpline / OnInterior)
Instancers (3): Prefab Instancer, Weighted Instancer, Prefab Graph Instancer
Flow (3): Branch, Loop, Sub Graph
Debug (1): Debug Points
IO (8): Get Binding, Get Variable, Set Variable, Graph Input, Graph Output, Load Data Asset, Save Data Asset, Reroute
Features
- Visual graph editor with minimap, search, copy/paste, undo/redo
- Real-time scene preview with color modes (Density, Steepness, Index, PointColor, Custom Attribute)
- Details window with sortable point data table
- Pin Preview feature for debugging upstream parameter changes
- Per-point attributes: 9 built-in properties + custom metadata (8 types)
- Material property transfer via MaterialPropertyBlock on instancers
- Spline integration with Unity Splines package (sampling, interior fill, curvature)
- Terrain integration with layer-based density blending
- Static Batching support on instancers
- Execution caching for unchanged subgraphs
- Sub Graph support with bindings and exposed parameters
- Variable system (Set/Get) for cross-branch data sharing